Indie game studio · India
Immersive games & AI innovation in gaming.
We make VR/MR games for Meta Quest and AI-driven games for desktop, and we open-source the Unity tools we build along the way.
🎮 Games
VR / MR for Meta Quest
Mixed reality that understands your actual room, running fully on the headset.
AI-driven games
Characters that see, talk and react, powered by on-device AI. Desktop first.
Platforms: Meta Quest · Desktop
🛠️ Open source
Unity packages we built for our own games, free for yours. Star counts are live from GitHub.
QuestRoomScan
Real-time 3D room reconstruction on Meta Quest 3: GPU TSDF + Surface Nets, passthrough texturing, on-device refinement, Gaussian splat export.
🎢 Used in CoasterMania
LiveTalk-Unity
On-device talking heads: LivePortrait + MuseTalk ported to ONNX for Unity (CoreML, CUDA, WebGPU).
Qwen3-TTS-Unity
On-device voice design and voice cloning with Qwen3-TTS via ONNX Runtime, int8 ready.
Spark-TTS-Unity
C# port of Spark-TTS with ONNX models for on-device speech in Unity.
UnityGaussianSplatting
Our fork with Quest 3 stereo rendering, standalone performance optimizations and runtime PLY loading.
synth
Physics-simulated humanoids from any Unity Humanoid (MuJoCo), with on-device RL training and MR interaction on Quest.
More: synth-training · synth-vr · RoomScan-GaussianSplatServer · MuJoCo-MLX-Cpp · Spark-TTS (ONNX export)
▶ QuestRoomScan demo
✉️ Contact
Collaborations, press or using our tools in your game: genesisinteractive2026@gmail.com